

Sonic & Knuckles is in line with the rest of the series, boasting a selection of energizing tracks with some being particularly memorable. Working alongside them was Howard Drossin, who worked on other video game soundtracks including Comix Zone and Sonic Spinball. In terms of composition, Sachio Owaga, Tatsuyuki Maeda, and current Crush 40 lead guitarist Jun Senoue returned from Sonic the Hedgehog 3 to work on Sonic & Knuckles for the Genesis. The lush, green landscapes of Mushroom Hill Zone, the technical makeup of Flying Battery Zone, the grand atmosphere of Sky Sanctuary Zone – these are just a few areas that are brought to life in all their 16-bit glory. Colorful levels and detailed sprites filled with personality are aplenty with this title, making the most of the Sega Genesis hardware. If you enjoyed the visual presentation of Sonic the Hedgehog 3, you will feel right at home with Sonic & Knuckles. While this may not entice anyone outside of the random player looking to sharpen their Blue Sphere skills, it showed that the developers truly thought outside of the box with this “Lock-On Technology.” Presentation (Graphics and Sound) Depending on the cartridge inserted, the player can play a random Blue Sphere level. Attaching any other Genesis cartridge brings the player to a “No Way!” screen featuring Sonic, Tails, Knuckles, and Robotnik. By connecting Sonic 2, the player unlocks Knuckles the Echidna in Sonic the Hedgehog 2, allowing the player to experience said game with Knuckles as opposed to Sonic and Tails. Sonic the Hedgehog 2 can also be used in conjunction with Sonic & Knuckles. Throw in other additions like new forms for the characters, once enough Emeralds are collected, and it’s easy to see that the best gameplay experience comes with some assembly required. Sonic the Hedgehog 3 & Knuckles brings together the levels of both separate games into a complete package, including the save function and the ability to play as Tails of Sonic 3. As mentioned earlier, Sonic the Hedgehog 3 can be connected with Sonic & Knuckles for the complete experience. Where the gameplay stands out from other Sonic titles, as one may imagine, is in the “Lock-On Technology” aspect of the Sega Genesis cartridge. The game’s lightning-fast pace challenges the player to think on their feet, and each time a life is lost, the player becomes more familiar with each Act’s layout. All the while, they must fight their way through various Badniks and strategize as to where to go next. One’s mileage may vary depending on how much they enjoyed the latter game, but rest assured that the gameplay is still as fast-paced as ever, tasking the player with reaching the end of each Act as quickly as possible. In simplest terms, from a gameplay perspective, Sonic & Knuckles for the Genesis is more of Sonic 3. Nonetheless, this is the first time that the player could take control of Knuckles, playing as him as a main protagonist as opposed to working against him as Sonic and Miles “Tails” Prower, the latter of whom is absent as a playable character this time around. Neither one is particularly deep, as each campaign amounts to simply making it to the end. Given that this title can be played as separate characters, there is a unique story to be had with both. The fate of Floating Island depends on our heroes. Meanwhile, as Floating Island’s guardian and the protector of the Emeralds, Knuckles is tasked with battling various threats, specifically Robotnik and his mechanical forces. Now, with the Master Emerald in the nefarious doctor’s rights, “The Blue Blur” must beat his mustachioed rival to the punch.

Robotnik, Sonic finds himself on Floating Island.

Following the conclusion of his last battle against Dr. Sonic & Knuckles for Sega Genesis follows the adventures of the game’s two title characters.
